Red Faction 2 is a 2002 first-person shooter with vehicular combat game developed by Volition, Inc. And published by THQ.Red Faction 2 was released for the PlayStation 2 on October 15, 2002, GameCube and Xbox on March 31, 2003 and on April 9, 2003 for Microsoft Windows in North America.
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The series has had three unique styles of gameplay, the first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third person style of open world gameplay which was used in Red Faction: Guerrilla and a third person style of corridor shooter used in Red Faction: Armageddon. Both styles share a common element, the series’ unique environmental destruction features. This was enhanced in Red Faction: Guerrilla when it was applied to every building in the game making the game’s entire environment destructible.
The first two games were traditional first person shooters with unique environmental destruction features that were praised in both games. The games include vehicles, pistols, rifles, explosives, and other traditional shooter weapons and features. While the first two games did not re-invent the first person shooter, their Geo-mod Engine and rebellious story made both games a new step for the genre.
Rather than the traditional first person shooter style of the first two games, both Guerrilla and Armageddon utilize a third person style of gameplay. Guerrilla takes place in an Open world environment on the planet of Mars allowing players to free roam across the environment. Armageddon is a more linear experience, largely moving through corridors and caverns from objective to objective. In the games, all environments are fully destructible which means that every single building in the game can be destroyed. Players are usually equipped with four weapons, the primary weapon is a Sledgehammer with three more weapons of the player’s choice. These weapons are mainly purchased using salvage, the main currency of the game, with the exception of the remote charges and assault rifle, both of which are given to the player by default at the start of the game. Purchasable weapons include an Arc Rifle, Grinder, Rocket Launcher, Proximity Mines and a Nano Rifle. Players go around completing missions for the Red Faction and perform guerrilla actions to liberate various sectors of Mars from the control of the Earth Defense Force.
In each game for the series, an engine called Geo-Mod, short for “Geometry Modification” technology, is present in some form.[1] The Geo-Mod engine enables the player to destroy parts of the walls, floors, and other features of the levels in a non-predefined manner using various explosive weapons. For Red Faction: Guerrilla, the engine, now based on the Saints Row engine, was originally planned to be called RED, short for Realtime Environment Destruction but later renamed as Geo-Mod 2.0, which allowed for the free-form destruction of buildings and other structures.[2] Geo-Mod was updated to version 2.5 within Red Faction: Armageddon. Though Volition had planned to include Geo-Mod in Saints Row: The Third, it did not make it into the final game.
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Geo-mod system doesn't sound exciting. In fact, it sounds downright dull--like an option you'd hear 'comes standard' on a car commercial. But what it represents makes Red Faction the most exciting thing to happen to first-person shooters since Quake took them online.
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Sure some games use bullet holes or scorch marks to show damage, but the Geo-mod (short for Geometry Modification) system in Red Faction takes that idea and runs away with it: You can actually blow real holes in the walls, floors and ceilings.
And this means more than just a nifty new layer of realism--it opens up whole new avenues of gameplay, as lead designer at Volition Alan Lawrance explains: 'You can blow holes through walls to form escape routes or attack unsuspecting enemies. You can collapse structures to kill enemies that might otherwise be impossible to kill. You can destroy the cover enemies are hiding behind, cause bridges to collapse, or burrow yourself a nice spot to use for protection.' We've seen it in action and it's indeed impressive (see sidebar on the next page).The other thing that makes Red Faction so exciting: the physics. You're probably thinking 'Physics?! That boring crap I have to sit through in third period?' Yup, that stuff. Check out all the cool stuff that Red Faction's super-physics make possible: When you shoot a window, it shatters out from the bullet hole into tiny shards that realistically fall; when you blow up a window, or a wall--or a group of bad guys, for that matter--the debris flies away from the blast, just like in real life (careful, it can hurt you too); fans and the wind outdoors effect smoke and slow-moving projectiles (like tossed grenades, for example); bullets ricochet off of metal surfaces at the angles you'd expect them to; water and lava pour and pool like real liquids; it's all very kick ass.But take away the Geo-mod and the fancy physics, and what would you be left with? Actually, Red Faction would still be shaping up as an excellent first-person shooter. Let's go down the shopping list for what makes any fps worth a damn:
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Cool story line: check. You play Parker, a miner on Mars and employee of the Ultor corporation. Horrible working conditions and a mysterious mutation-causing disease known as 'the plague' have the workers ready to revolt. As a member of the underground resistance group Red Faction, your goal is to discover what's behind the plague and bring down Ultor. You'll travel through subterranean mine shafts, over the Martian surface--even up to satellites orbiting far above the giant red planet.
Scripted events a la Half-Life: check. And not only does stuff happen as you're playing in the levels to advance the plot, often times you can alter the course of the game by your actions. For example: At one point you might find a guard about to execute a fellow miner. If you don't intervene in time, he's dead meat, but if you do, he'll tell you the location of a weapon storeroom.
Cool weapons: check. The bread and butter of any fps, Red Faction will have 15 weapons, each (like Unreal Tournament) with two ways of firing them. Some look especially tasty, like the flamethrower: Shoot it normally to light your enemies aflame or turn off the pilot light, spray the liquid all over the hall, and ignite it when your friends walk in. Plus there's plenty of bigger weapons--machine guns and rocket turrets, as well as vehicles with mounted guns and other deadly goodies.
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Multiplayer: check...sort of. A two-player splitscreen game will be included, but four-player looks doubtful since, as Alan explains, 'we don't want to dumb down the visuals to the point where it's playable for four.' Still, being able to alter the levels of 8-10 multiplayer maps on the fly should provide enough strategic possibilities to keep you and a buddy busy for a long, long time.
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So while Red Faction looks like it will be an incredibly unique and innovative title, Volition knows it can't stop there. The guys behind the Descent games, who still play Unreal Tournament almost daily on the office network to blow off steam, know it's not buzzwords or innovation alone that make a game worth playing. 'When it comes down to it, this is a game about action and killing guys,' says Lawrance modestly, 'we're just trying to make the killing fun.' Maybe not exactly fit for congressional testimony, but that's the kind of stuff we like to hear.
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Overall rating: 7.5